![]() On the Xbox Series S, however, the loss of shadows and foliage detail is impossible not to notice. Those run pretty well, by the way, which is a positive sign for Call of Duty players everywhere. ![]() That’s also roughly the same resolution the PS5 and Xbox Series X run at when running the game in their 120Hz/120 FPS modes. The game targets 1440p dynamically, but it doesn’t drop particularly far - Digital Foundry counted down to 1200p at the lowest. ![]() In a new visual breakdown from Digital Foundry, there’s some great comparisons from set pieces showing just how big the tradeoffs were.Īlong with a reduction in foliage density and detail, there’s no ray tracing on the XSX. It’s a necessity for all Call of Duty games to run at 60 frames per second, and doing so on the less powerful $499 Xbox Series S means taking a hatchet to some pretty noticeable quality settings. ![]() It ran at half the frame rate of the Xbox Series X and PS5, which was to be expected, but that decision at least meant Ubisoft didn’t have to sacrifice a huge amount of detail and image quality for the discless-Xbox Series S.Ĭall of Duty: Black Ops Cold War, however, didn’t have that advantage. Assassin’s Creed: Valhalla was the first big next-gen multi-platform comparison, and at least in that game, the Xbox Series S held up pretty well. ![]()
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